Experience the rich, natural beauty of wood with this detailed walnut texture seamless high resolution up to 8ktexture, expertly crafted to capture the authentic essence of premium walnut timber. Derived from carefully selected walnut wood, known for its fine, straight grain interspersed with occasional waves and curls, this seamless detailed walnut texture seamless high resolution up to 8k showcases a harmonious blend of medium to dark brown hues enhanced by subtle reddish undertones. The surface finish simulates a smooth, polished veneer, revealing the organic interplay of light and shadow over the wood’s natural fibers and slight porosity. This high-quality walnut texture reflects the material’s complex structural composition, including its resinous binders and natural oils that contribute to its warm, lustrous appearance. The tileable detailed walnut texture seamless high resolution up to 8k ensures flawless repetition across large surfaces without visible seams, making it ideal for a wide range of 3D projects.
Within the wood textures category, this ai texture detailed walnut texture seamless high resolution up to 8k is optimized for seamless integration with leading platforms such as Blender, Unreal Engine, and Unity. The 8K resolution maps deliver extraordinary detail, highlighting micro-variations in grain, subtle surface irregularities, and natural imperfections that enhance realism. The PBR channels are precisely mapped to replicate walnut’s material properties: the BaseColor/Albedo channel captures warm, natural color gradients; the Normal map emphasizes tactile grain and fine undulations; Roughness is calibrated to reflect the semi-gloss finish typical of polished walnut wood, balancing specular reflections and diffuse light scattering; Metallic remains at zero to preserve the organic wood character; Ambient Occlusion subtly deepens grain and knot shadows; and Height/Displacement maps provide realistic surface relief for convincing parallax and depth effects.
This seamless detailed walnut texture seamless high resolution up to 8ktexture is particularly suited for architectural visualization, environment art, and product prototyping, supporting efficient workflows with fast iteration and high-quality renders. For optimal realism, adjusting the UV scale to match actual walnut plank dimensions is recommended, especially in close-up or large-scale scenes. Additionally, fine-tuning roughness values allows simulation of freshly finished or weathered walnut surfaces, while subtle ambient occlusion combined with a light normal pass can enhance surface breakup without oversharpening. This careful balance ensures your 3D preview maintains walnut’s natural depth and warmth.
Available in high-resolution PNG and WEBP formats, this tileable detailed walnut texture seamless high resolution up to 8k offers versatility and ease of use in any production pipeline. Whether creating photorealistic interior renders, detailed game environments, or precise product visualizations, this AI-generated walnut wood texture delivers consistent structural detail and natural color fidelity at an impressive 8K resolution, guaranteeing crisp, realistic visuals across all types of surfaces and lighting conditions.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
