Seamless Chipboard 003 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Chipboard 003 by Textures – PBR 3D Texture (8K ready)

IDchipboard-003-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Chipboard 003 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the natural composition and detailed appearance of engineered chipboard panels. This material primarily consists of finely compressed wood particles—including wood fibers and chips—that are mechanically bonded together using resin-based adhesives. The pressing process results in a dense yet slightly porous substrate carefully preserving the subtle grain orientation and natural irregularities inherent to chipboard. The surface finish exhibits a matte lightly rough texture typical of untreated or semi-sanded panels revealing a warm palette of natural wood tones with gentle color variations and slight pigmentations that capture the composite’s organic origin. Small voids minor indentations and surface imperfections are present simulating realistic weathering and wear often found in construction and furniture-grade chipboard.

Within the PBR workflow this chipboard texture pack excels in seamless tiling enabling consistent and smooth application across large surfaces without visible repetition artifacts. The BaseColor (Albedo) channel conveys the nuanced warm beige and soft brown hues of the wood chips and resin matrix with striking fidelity. The Normal map reveals delicate surface relief shaped by pressed fibers and tiny indentations while the Roughness map balances semi-matte areas with subtle roughness variations accurately simulating how light interacts with the composite wood surface. As a non-metallic material the Metallic channel remains black reinforcing the natural wood composite appearance. Ambient Occlusion maps enhance depth perception by darkening crevices and edges and Height/Displacement maps emphasize subtle surface undulations and porosity contributing to enhanced tactile realism in rendered scenes.

This texture pack supports resolutions up to 8K making it ideal for ultra-detailed visualizations and close-up renders. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine (utilizing Base Color Roughness Normal and AO channels) and Unity’s URP/HDRP Lit shaders ensuring broad usability across popular rendering engines. For optimal realism it is recommended to maintain consistent texel density and employ triplanar or layered tiling techniques to minimize visible seams. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance the perception of depth and surface complexity. When importing use sRGB color space for BaseColor and Non-Color data settings for Normal Roughness AO and Height maps to preserve accurate color fidelity and shading nuances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.