Seamless Brown Planks 07 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Planks 07 by Texture Haven – PBR 3D Texture (8K ready)

IDbrown-planks-07-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Planks 07 is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the natural characteristics of untreated brown wood planks. The base substrate consists of organic wood fibers aligned in a consistent grain orientation creating a coherent and realistic visual flow across plank surfaces. This texture captures the subtle variations in color and structure typical of natural untreated wood featuring finely detailed porous patterns minor weathering effects and natural imperfections that add to its authenticity. The surface finish is matte with a slight roughness simulating an aged yet well-preserved wooden substrate without any glossy coatings or artificial treatments. Warm brown pigments combined with natural oxide layers infuse the planks with depth and richness resulting in a warm earthy tone that suits both rustic and suburban architectural environments while maintaining a natural wood aesthetic.

In terms of physically based rendering this texture pack includes a comprehensive set of maps that accurately convey the material’s physical properties. The high-resolution BaseColor (Albedo) map vividly captures the nuanced brown hues and subtle color shifts across the wood grain while the Normal map encodes fine wood fibers and plank edges to enhance the perception of depth and tactile irregularities. The Roughness map is precisely tuned to simulate the slightly coarse untreated surface allowing for realistic light diffusion without excessive glossiness while the Metallic channel remains unused to reflect the organic non-metallic nature of wood. Ambient Occlusion maps contribute soft shadowing in crevices and plank joints increasing dimensionality and visual realism. Height and Displacement maps further enrich surface relief by enabling subtle parallax or geometric displacement effects emphasizing the natural wood texture’s depth and enhancing overall shading quality. All maps are optimized for seamless tiling ensuring consistent detail and shading across large surfaces without visible repetition perfectly suited for modern rendering engines and workflows.

This texture is fully compatible and ready for use in Blender Unreal Engine and Unity supporting physically based rendering pipelines. Users can easily integrate the texture maps with their chosen shaders—for instance Blender’s Principled BSDF shader or Unreal Engine and Unity’s PBR materials—to achieve accurate and realistic material representation. The 8K resolution offers exceptional detail for close-up renders and detailed visualizations without compromising performance. As a practical tip maintaining a consistent UV scale and experimenting with combining the Normal map alongside Height or Displacement maps can significantly enhance surface depth and parallax effects resulting in a more immersive and lifelike wood appearance. When importing use sRGB color space for BaseColor maps and non-color data settings for Roughness Normal Ambient Occlusion and Height maps to ensure physically accurate shading across all supported rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.