The Herringbone Dark Ash Wood Tiles texture features a natural wood substrate composed of ash, known for its fine grain and durability. The wood's organic fibers are carefully oriented in a classic herringbone pattern, emphasizing both aesthetic appeal and structural integrity. This seamless PBR texture captures the subtle variations in the dark ash surface, where natural pigments and tannins contribute to its deep, rich coloration. The finish is slightly matte with a gently brushed surface, highlighting the tactile grain while reducing glare. Minimal porosity and moderate weathering effects add realism by simulating natural aging without compromising the wood’s smoothness and strength.
In terms of PBR channels, the BaseColor or Albedo map reveals the authentic dark ash tones and intricate grain details, while the Normal map enhances the perception of depth and texture from the raised fibers and tile edges. The Roughness channel reflects the moderately matte finish, balancing light diffusion and subtle reflections typical of brushed wood. The Metallic map is nearly absent, consistent with organic wood material, and the Ambient Occlusion map provides soft shadowing in crevices to enhance dimensionality. Height and Displacement maps contribute to realistic surface undulations and herringbone tile separations, making this texture ideal for high-fidelity renders.
This high-quality texture is available up to an 8K resolution, ensuring crisp detail for close-up visualization in professional 3D applications. It is fully optimized for seamless integration with popular engines such as Blender, Unreal Engine, and Unity, supporting realistic wood surfaces in architectural visualization, interior design, or game environments. For best results, adjusting the UV scale to match the specific tile size and tuning the roughness parameter can help customize the surface reflectivity to different lighting contexts, enhancing the natural look of dark ash wood floors or wall panels.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.