Weathered Birch Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Birch Texture Seamless

Texture Info

IDweathered-birch-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Birch Texture Seamless high resolution up to 8k presents a meticulously crafted wood surface inspired by naturally aged birch, designed to deliver photorealistic detail and authenticity in digital projects. This texture captures the intricate grain orientation and subtle porosity characteristic of weathered birch wood, showcasing a base substrate of organic material that has undergone natural wear and environmental exposure. The surface finish reflects a slightly roughened, matte patina with fine fissures and weather-induced discoloration, enhanced by natural pigment variations ranging from pale cream to warm beige and muted gray tones. These color nuances arise from the wood’s organic dyes and oxide layers, creating a visually rich and variable albedo that perfectly mimics real-world birch bark and timber surfaces.

In terms of material composition, this tileable weathered birch texture seamlessly integrates complex micro details, such as fibrous grain structures and subtle cracks, while maintaining structural consistency across all edges for flawless repetition. The PBR channels are carefully balanced to represent the physical properties of the wood accurately: the BaseColor/Albedo channel conveys natural pigmentation and weathering patterns, the Normal map accentuates the fibrous grain relief and surface irregularities, and the Roughness channel controls the diffuse matte finish with slight variation to simulate areas of wear and smoothness. The Metallic channel remains near zero, as birch is a non-metallic organic material, while Ambient Occlusion enhances depth perception in crevices and fissures. The Height/Displacement map provides subtle elevation changes, perfect for adding parallax effects or more pronounced surface relief in real-time engines or cinematic renders.

With a resolution up to 8k, this AI-generated weathered birch texture ensures exceptional clarity and detail preservation, ideal for covering large surfaces without visible repetition or pixelation. It is optimized for seamless tiling, making it highly suitable for applications in Blender, Unity, and Unreal Engine, where artists and developers can achieve predictable, repeatable results in both real-time scenes and high-quality cinematic environments. For best results, adjust the UV scale to maintain natural proportions of the grain, and fine-tune the roughness or normal map intensity to align with your scene’s lighting setup, which helps ground the material and enhance realism in diverse lighting conditions.

This AI-generated weathered birch texture seamless high resolution up to 8k offers a tileable, weathered birch texture seamless high resolution up to 8k with detailed wood textures and an accurate 3D preview for enhanced PBR material realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.