The High Resolution Pine Texture Seamless high resolution up to 8k captures the natural complexity and warmth of pine wood, rendered with exceptional detail and clarity. This AI-generated wood texture simulates the organic composition of pine, featuring fine grain orientation, subtle porosity, and the characteristic knots and growth rings that define this softwood substrate. Its surface finish balances a gently brushed smoothness with natural unevenness, reflecting a lightly weathered, matte appearance typical of untreated pine. The color palette includes soft golden hues and muted amber tones, achieved through realistic pigment layering and natural oxide variations, which contribute to a vibrant yet authentic BaseColor or Albedo channel ideal for photorealistic rendering workflows. The texture’s microstructure is faithfully represented in the Normal and Height/Displacement maps, enhancing depth perception and tactile realism on 3D models without compromising performance.
This tileable high resolution pine texture seamless high resolution up to 8k excels in its seamless tiling capability, allowing it to scale elegantly across large surfaces without any visible seams or repetition artifacts, making it perfect for architectural visualization, game environments, product mockups, and interior staging. Its PBR channels are meticulously crafted: the Roughness map reflects the subtle variance between smoother wood surfaces and rougher grain details, while the Metallic channel remains near zero to represent pine’s organic, non-metallic nature. Ambient Occlusion maps emphasize crevices and knots to boost shadow depth and realism under dynamic lighting. Designed for seamless integration, this texture performs smoothly in Blender, Unity, and Unreal Engine, requiring minimal setup to achieve production-ready results. The ultra-high resolution up to 8k ensures crisp detail retention even on close camera angles or large-scale assets.
For optimal results, it is recommended to maintain consistent UV scale across your wood assets to avoid texture stretching and ensure uniform texel density. Adjusting the roughness slightly can help match the lighting environment, whether you want a more polished or matte wood finish. The height or parallax mapping channels provide compelling depth effects that enhance visual richness, especially when viewed at oblique angles. Overall, this AI texture high resolution pine texture seamless high resolution up to 8k is an invaluable resource for accelerating wood material workflows while delivering a convincing, natural pine wood appearance with professional-grade versatility.
This seamless high resolution pine texture, available up to 8k, offers highly detailed wood textures with a realistic PBR appearance and an integrated 3D preview for precise material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
