The Dry Tree Bark texture captures the intricate natural surface of Japanese sycamore wood presenting a highly detailed and physically based material ideal for forest outdoor and wooden environments. This seamless 3D texture is crafted from organic non-square bark substrates showcasing natural weathering patterns and porosity typical of dry tree bark. The composition highlights fibrous grain orientation and rough surface finish reflecting the irregular cracked appearance of aged bark. Color variations and subtle pigment layers are faithfully represented in the Albedo channel delivering a true-to-life base color that enhances realism in digital scenes.
This PBR material includes comprehensive texture maps to simulate the complex interaction of light with the bark’s surface. The Normal map encodes fine surface details such as grooves and fissures creating realistic depth and tactile feel without geometry changes. Roughness maps control the reflectivity mimicking the matte slightly coarse texture of dry wood while the Height map adds physical displacement for enhanced parallax effects in real-time and offline renderers. Ambient Occlusion enhances shadowing in crevices emphasizing natural bark relief. The non-metallic nature of wood is preserved by the metallic channel being set to zero ensuring an authentic wooden look in all lighting conditions.
Available in high-resolution 4K textures with an optional 8K upgrade this material is optimized for modern pipelines and is suitable for use across major DCCs and game engines like Blender Unreal Engine and Unity. It supports the metal/rough workflow with calibration for consistent shading and lighting providing reliable results without manual tweaking. For best results it is recommended to adjust the UV scale to match real-world bark patterns and to fine-tune roughness values to balance detail and performance depending on the environment’s lighting conditions. This dry tree bark texture offers a balanced compromise between performance and detail making it ideal for natural forest and outdoor scenes requiring high fidelity wooden surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.