Rough Oak Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Oak Texture Seamless

Texture Info

IDrough-oak-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Oak Texture Seamless high resolution up to 8ktexture presents an authentic wood surface that embodies the natural complexity of aged oak hardwood. Its base substrate consists of a dense organic wood matrix, featuring a fibrous grain orientation and subtle porosity that emphasize the material’s inherent roughness and weathered character. This texture reveals fine cracks, roughened patches, and natural color variations ranging from warm honey to deep chestnut tones, with pigments deeply embedded within the wood fibers. The surface finish is matte and tactile, accurately replicating the unpolished, coarse feel of raw oak, while the seamless tileability ensures consistent and artifact-free coverage across large UV islands, making it ideal for high-quality 3D visualizations and material compositions.

Within a physically based rendering (PBR) workflow, this tileable rough oak texture seamless high resolution up to 8ktexture is expertly mapped across multiple channels to maximize realism and versatility. The BaseColor (Albedo) channel captures the nuanced wood pigments and natural color gradients, providing a true-to-life oak appearance. The Normal map reproduces the intricate grain patterns and surface irregularities, enhancing depth and tactile quality under dynamic lighting. The Roughness channel encodes the variable microstructure of the surface, balancing matte regions with subtle sheen that reflect the natural finish of weathered oak. The Metallic channel remains close to zero, reflecting oak’s organic, non-metallic composition, while Ambient Occlusion adds soft shadows within the grain crevices to emphasize surface depth. Finally, the Height/Displacement map offers fine relief details that support realistic parallax and enhanced surface definition in close-up renders.

Designed for seamless integration into modern 3D pipelines, this rough oak texture seamless high resolution up to 8ktexture is fully compatible with Blender, Unity, and Unreal Engine, ensuring high fidelity even when applied to large-scale UV islands. Its high resolution up to 8k ensures clarity and rich detail, making it suitable for environment art, architectural visualization, and concept prototyping. To optimize realism, it is recommended to carefully adjust the UV scale to maintain an appropriate grain size relative to your model and fine-tune the roughness channel intensity according to your scene’s lighting setup. This AI-generated rough oak texture seamless high resolution up to 8ktexture delivers a natural, detailed wood appearance with a realistic 3D preview, supporting diverse digital material workflows with consistent, high-quality results.

The seamless rough oak texture offers a highly detailed, AI-generated rough oak texture seamless high resolution up to 8k, providing realistic wood textures ideal for PBR materials in advanced rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.