This Painted Wood Planks texture is a high-quality, seamless PBR material designed to replicate the authentic look of painted wooden surfaces. The base substrate consists of natural wood fibers arranged in a linear grain orientation typical of planks, with subtle porosity that enhances realism by allowing light to diffuse softly across the surface. The paint layer acts as a binder and colorant, incorporating pigments that provide a vibrant yet slightly weathered finish. This combination creates a surface that displays fine details such as paint chipping, minor cracks, and grain texture beneath the coating, contributing to a convincing aged appearance.
In terms of PBR channels, the BaseColor (Albedo) map captures the painted surface’s true color and subtle variations caused by wear and exposure. The Normal map defines the raised grain and the uneven texture of the paint, adding depth and tactile quality. Roughness values vary to replicate the contrast between smoother painted areas and rougher, exposed wood grain. The Metallic channel is kept minimal to reflect the non-metallic nature of wood and paint, while Ambient Occlusion enhances shadows in crevices and between planks, emphasizing detail. The Height or Displacement map offers small relief details that improve surface realism when used with parallax or tessellation techniques.
Rendered at up to 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp, detailed visuals even at close inspection. To maximize realism, it is advisable to adjust the UV scale to match the specific plank dimensions of your project, and fine-tune roughness settings to balance the glossiness of the painted surface with the matte wood underlayer. This careful tuning helps achieve a natural painted wood look suitable for architectural visualizations, game environments, and virtual production.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.