The patterned pine texture seamless high resolution up to 8ktexture is a premium wood material meticulously crafted to capture the intricate complexity and organic character of finely grained pine wood. This softwood substrate features a balanced orientation of elongated fibers interspersed with subtle knots and natural resin deposits, reflecting the authentic structure of pine. The surface finish emulates a gently sanded and slightly polished pine board, showcasing soft matte highlights and natural porosity without an overly glossy appearance. Pigmented by naturally occurring organic colorants and warm brown resin layers, the texture exhibits warm golden hues accented by occasional reddish undertones, reinforcing the natural appeal and depth of the wood’s surface. The resulting material composition offers a tactile and visually rich experience, ideal for high-fidelity wood textures in 3D projects.*
In terms of physically based rendering (PBR) channels, this seamless patterned pine texture seamless high resolution up to 8k excels in realism and technical accuracy. The BaseColor/Albedo map faithfully reproduces the subtle color variations and intricate grain patterns unique to pine wood. The Normal map encodes fine wood grain relief and gentle surface undulations, enhancing the perception of depth and structure. The Roughness channel simulates the semi-porous, lightly sanded finish of pine, providing realistic light scattering and diffuse reflection without excessive shine. The Metallic map remains near zero to accurately represent the non-metallic nature of pine. Ambient Occlusion adds nuanced shadowing within grain crevices and knots, boosting three-dimensionality, while the Height/Displacement map delivers delicate elevation shifts that contribute to tactile surface detail and dimensional realism.*
Designed as a tileable patterned pine texture seamless high resolution up to 8k, this wood texture supports up to 8K resolution, ensuring exceptional clarity and seamless integration across large UV islands without visible repetition or seams. It is fully compatible with Blender, Unreal Engine, and Unity, making it an ideal choice for architectural visualization, game environments, and cinematic projects requiring both aesthetic fidelity and technical performance. When applying this ai texture patterned pine texture seamless high resolution up to 8k, fine-tuning the roughness and normal map intensity based on your scene’s lighting conditions is recommended to achieve optimal natural integration. Adjusting the UV scale can enhance the prominence or subtlety of the pine grain, while subtle use of the height or displacement map adds convincing tactile depth, especially valuable in close-up 3D previews or real-time applications.*
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
