This PBR texture showcases a close-up view of natural tree bark with deep grooves, rugged surface, and patches of green moss growing sporadically across the bark. The texture reveals a complex pattern of bark ridges and cracks that vary in size and depth, adding a strong sense of realism. The coloration ranges from dark brown to lighter wood tones with natural weathering effects and subtle greenish hues from the moss. The roughness and height details emphasize the tactile qualities of the bark, while the uneven surface profile creates natural shadowing and depth. This texture is perfect for use in 3D projects requiring authentic wood surfaces such as tree trunks, wooden props, or natural environments in Blender, Unreal Engine, Unity, and other 3D software. Although rich in natural detail, this texture is not and best suited for large, singular surfaces or unique assets rather than repeating patterns. Its organic, non-uniform pattern avoids any artificial repetition, capturing natural imperfection often found in outdoor aged wood surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.