Photorealistic Wood Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Wood Seamless Texture

IDphotorealistic-wood-seamless-texture
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Wood Seamless Texture captures the intricate beauty of natural wood meticulously crafted to serve as a versatile material for 3D artists and designers. This texture represents a high-quality wood substrate characterized by fine grain orientation and subtle natural porosity reflecting the organic growth patterns and weathering effects typical of hardwood surfaces. The material composition suggests a solid dense timber base with a lightly polished finish that balances smoothness and tactile detail. Pigments and natural color variations such as warm browns and soft amber hues are embedded within the BaseColor (Albedo) channel conveying authentic wood tones enhanced by subtle knots and grain lines. The Normal map accentuates the delicate fiber patterns and micro-reliefs providing depth and realism without harsh exaggeration. Roughness is finely tuned to suggest a semi-matte surface neither overly glossy nor fully matte mimicking a natural wood finish that gently diffuses light. The Metallic channel remains minimal to null reinforcing the non-metallic organic nature of wood while Ambient Occlusion enriches shadowed crevices along the grain for added dimensionality. Height and Displacement maps capture subtle surface undulations ideal for enhancing parallax effects in close-up renders.

Designed for seamless tiling this tileable photorealistic wood seamless texture excels in maintaining clarity and cohesion even on large UV islands making it well suited for architectural visualization game environments product mockups and interior staging projects. With resolutions up to 8K it offers exceptional detail and sharpness ensuring crisp textures in modern PBR pipelines. The texture is optimized for immediate use in Blender Unreal Engine and Unity streamlining the creative workflow by eliminating the need for extensive adjustments. Practically when integrating this AI texture photorealistic wood seamless texture into your scenes it is recommended to keep UV scales consistent across assets to avoid pattern stretching and to fine-tune roughness values depending on lighting conditions for the most natural reflection behavior. This approach enhances realism and helps to maintain a believable wood appearance across various rendering engines and real-time 3D previews.

The photorealistic wood seamless texture offers a highly detailed and consistent surface ideal for PBR applications showcasing natural wood textures that enhance realism without visible repetition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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