Red Stained Wood Planks PBR Texture with Knots and Grain

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Red Stained Wood Planks with Knots and Grain seamless PBR texture preview
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Texture Info

IDwood-seamless-pbr-red-stained-wood-planks-texture-2
CategoryWood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases vertically arranged wood planks stained in rich red tones ranging from warm auburn to deep burgundy hues. The grain pattern is distinctly natural and flowing with visible undulating lines and occasional knots, adding organic character and depth to the surface. The wood surface itself is matte with subtle carved grooves and distinctive ridges that emphasize the natural topography of each plank, while slight irregularities in color saturation reflect the uneven red staining process. No glossy finish or varnish is evident, giving it a raw yet carefully preserved look. This tileable texture is ideal for adding warm wooden elements to 3D models in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. It suits interior visualizations such as rustic cabin walls, vintage furniture, or fantasy tavern settings where an inviting, cozy atmosphere is desired. It also fits well in stylized game environments or architectural renders requiring dramatic wood elements with striking reddish coloration. PBR-ready and seamless, this texture allows for photorealistic rendering with accurate light response and effortless repetition across large surfaces without visible seams or pattern breaks.
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Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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