This shiny mahogany texture seamless high resolution up to 8k offers an exquisite representation of natural wood materials, capturing the refined composition of mahogany’s dense hardwood substrate. The surface exhibits a polished finish with subtle gloss, highlighting the fine grain orientation and tight, consistent fiber structure characteristic of premium mahogany. Rich reddish-brown pigments combined with organic dyes emulate the warm color palette, while microscopic surface variations and slight porosity reflect realistic weathering and natural aging effects. This careful balance of natural binders and organic compounds is faithfully conveyed through the texture’s detailed PBR channels.
The BaseColor (Albedo) channel presents deep, lustrous mahogany hues with nuanced tonal shifts that emphasize the wood’s organic complexity. The Normal map enhances the tactile grain direction and micro-detail, simulating the interplay of light across the polished yet slightly uneven surface. Roughness values are finely tuned to replicate the semi-gloss finish typical of well-maintained mahogany, balancing smooth reflections with subtle surface breakup. The Metallic channel remains minimal, accurately reflecting wood’s non-metallic nature, while Ambient Occlusion and Height maps add depth by accentuating grain crevices and slight surface undulations, creating a convincing, production-ready texture.
Designed for seamless tiling, this tileable shiny mahogany texture seamless high resolution up to 8k enables flawless coverage of vast areas without visible repetition, ideal for architectural visualization, game environments, product mockups, and interior staging. Compatible with Blender, Unity, and Unreal Engine, it delivers predictable and repeatable results, supporting workflows that demand high fidelity and realism. For enhanced realism, it is recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to enrich surface breakup without oversharpening, ensuring a natural wood appearance.
When applying this texture, adjusting the UV scale to match the natural grain size of mahogany wood will maximize authenticity, while fine-tuning roughness can simulate variations from polished cabinetry to lightly weathered flooring. The high resolution up to 8k guarantees exceptional clarity and detail, making this AI-generated shiny mahogany texture seamless high resolution up to 8k a versatile and reliable choice for any project requiring premium wood textures with realistic 3D preview capabilities.
The ai texture features a seamless shiny mahogany texture seamless high resolution up to 8k, providing a detailed and realistic PBR appearance with a smooth, reflective surface that enhances material depth and authenticity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
