PBR Texture of Wood Logs Cross-Sections

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

of Wood Logs Cross-Sections seamless PBR texture preview

Texture Info

IDwood-high-resolution-pbr-wood-logs-texture-for-3d
CategoryWood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This PBR texture presents a natural and detailed view of stacked wood logs cut across their cross-sections. The logs vary in size, displaying rich browns and wood grain patterns enhanced by visible bark layers on the sides. The texture captures authentic features such as growth rings, natural cracks, cracks in the wood surface, and weathering effects including bark decay and lichen presence. The arrangement shows logs stacked irregularly, emphasizing natural randomness and varying thicknesses. The color palette includes warm wood tones from light beige to darker, bark-covered edges showcasing earthy black and dark brown hues. This wood texture is not or, given the irregular and natural positioning of logs, making it most suited for close-up renders, detailed visualization, and specific woodpile or forestry scene assets in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. It is perfect for creating realistic wood materials for interior/exterior environments, furniture modeling, or game assets requiring authentic wood cross-section detailing.

Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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