Weathered Pine Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Pine Texture Seamless

Texture Info

IDweathered-pine-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Pine Texture Seamless high resolution up to 8ktexture is an expertly crafted AI-generated wood texture designed to authentically replicate the intricate characteristics of naturally aged pine surfaces. Its base substrate convincingly mimics solid pine wood fibers, showcasing visible growth rings and organic grain orientation that reflect years of environmental exposure. This tileable weathered pine texture seamless high resolution up to 8k reveals subtle porosity and natural imperfections inherent to weathered wood, enhanced by simulated binders and resin layers that contribute tactile depth and structural integrity. The surface finish presents a gently worn and lightly oxidized patina, featuring muted earth tones blended with soft greyed highlights. These color variations are meticulously reproduced across the BaseColor/Albedo channel using precise pigment layering and subtle oxide deposits, delivering a naturalistic warmth and variation true to aged pine wood.

In terms of physical and optical properties, this seamless weathered pine texture seamless high resolution up to 8k offers a comprehensive PBR map set crafted for realistic rendering in 3D workflows. The Normal map accentuates fine wood grain, weathered cracks, and grooves to provide convincing three-dimensional relief. Roughness values are calibrated to reflect the semi-matte, slightly eroded finish of aged pine, enabling nuanced light scattering that avoids unnatural glossiness. The Metallic channel remains minimal and consistent with organic wood materials, while Ambient Occlusion enhances shadow depth within grain crevices and surface irregularities for improved contrast and realism. Additionally, Height/Displacement maps introduce subtle surface undulations and worn edges, ideal for adding tactile variation through parallax or tessellation in visualization engines. This seamless weathered pine texture seamless high resolution up to 8ktexture is optimized for clarity and stability, ensuring flawless tiling without repetitive artifacts across large surfaces.

Perfectly suited for architectural visualization, environment art, and concept prototyping, this high resolution up to 8ktexture supports seamless integration with Blender, Unreal Engine, and Unity. Its exceptional resolution allows for detailed 3D preview and crisp close-up renders without loss of fidelity, making it ideal for both expansive architectural surfaces and intricate scale models. For optimal results, it is recommended to carefully adjust the UV scale to maintain the detailed grain size and avoid texture stretching, preserving the authentic weathered character of the wood. Fine-tuning the roughness map intensity based on your scene’s lighting will further ground the material realistically within your render, enhancing the overall visual fidelity and immersive quality of your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.