Archviz Bamboo Furniture Substance Designer Weave Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bamboo Furniture Substance Designer Weave Wood — Seamless PBR Texture

IDarchviz-bamboo-furniture-substance-designer-weave-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bamboo Furniture Substance Designer Weave Wood seamless PBR texture is meticulously crafted to authentically represent the natural complexity and refined elegance of bamboo wood as used in premium furniture design. The base material is composed of tightly woven organic bamboo fibers arranged in a distinctive pattern that showcases the characteristic grain orientation and subtle porosity inherent to this sustainable eco-friendly wood. The weave structure is enhanced with carefully simulated binders and adhesives that realistically hold the bamboo strips together producing a durable yet visually appealing surface. Its finish mimics a lightly polished texture that accentuates the warm golden-brown hues derived from natural pigments and delicate oxide layers resulting in a consistent rich color response that maintains realism across large-scale tiling and various lighting conditions.

Designed specifically for physically based rendering workflows this high-resolution PBR texture set includes all essential maps—BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height (Displacement)—each optimized to faithfully convey the tactile and visual characteristics of woven bamboo wood. The BaseColor map captures the nuanced tonal variations and organic color shifts of the bamboo fibers while the Normal map intricately defines the weave pattern and fiber orientation adding convincing depth and texture. Roughness controls the surface reflectivity balancing a semi-gloss finish typical of finely crafted bamboo furniture. The Metallic channel remains minimal reflecting bamboo’s organic non-metallic nature and Ambient Occlusion enhances shading within the weave’s crevices emphasizing depth. The Height map provides detailed surface relief for advanced parallax and displacement effects significantly enhancing realism in both offline and real-time rendering environments.

With resolutions up to 8K this seamless PBR texture is fully compatible with popular 3D software such as Blender Unreal Engine and Unity making it ideal for architectural visualization game development and any project requiring high-fidelity bamboo furniture materials. For optimal results it is advisable to carefully adjust the UV scale to preserve the natural woven bamboo pattern without distortion ensuring the intricate grain orientation remains visually accurate. Additionally fine-tuning the roughness value allows simulation of different surface finishes—from matte to semi-polished—tailored to specific furniture styles or lighting setups. This versatile meticulously developed material offers a consistent visually appealing foundation that meets the highest standards for archviz furniture design and substance-based material workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.