Cabinet Worn — Wood Planks Cabinet Worn Long Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cabinet Worn — Wood Planks Cabinet Worn Long Wood — PBR seamless 3D texture

IDwood-cabinet-worn-long-wood-planks-cabinet-worn-non-square-long
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the authentic look of a wood cabinet worn long surface crafted from natural wooden planks arranged in a distinctively non-square elongated format. The base substrate consists of aged wood featuring irregular grain orientation that mirrors the organic growth patterns of the timber. Over time exposure to environmental factors has imparted a rough weathered character to the surface with visible signs of wear such as chipped edges surface damage and subtle discoloration in muted red and brown tones. This combination results in a textured rustic aesthetic reminiscent of antique wooden cabinetry historic indoor walls and vintage cabin interiors. The finish is matte emphasizing the wood’s natural porosity and slight erosion caused by long-term exposure creating a grungy distressed appearance without any metallic shine or gloss.*

Physically based rendering (PBR) maps meticulously represent these material qualities to enhance realism. The albedo (BaseColor) channel displays nuanced color variations and the distinctive stained wood effect highlighting the aged and discolored nature of the planks. The normal map defines the tactile depth of the rough grain chipped edges and subtle surface irregularities providing a convincing three-dimensional feel. Roughness maps balance the matte worn wood surfaces with occasional faintly glossy areas simulating realistic reflectivity from natural wear patterns. The metallic channel remains non-reflective true to the organic wooden substrate. Ambient occlusion adds depth by shading crevices and indentations while the height map allows for fine displacement of plank edges and grain variation further enhancing the texture’s authenticity. Offered in high-definition 4K resolution with an optional upgrade to 8K this seamless texture is optimized for tileable use and fully compatible with Blender Unreal Engine and Unity ensuring consistent shading and lighting for both real-time and offline rendering workflows.*

Ideal for digital projects requiring an indoor man-made wooden surface with a vintage antique or rustic flavor this wood cabinet worn long texture brings a realistic aged and historic character to cabinetry wall paneling or rustic flooring. Adjusting the UV scale can enhance the natural layout of the non-square long wooden planks improving visual realism. Additionally fine-tuning the roughness channel allows precise control over surface reflectivity balancing the distressed matte finish with subtle glossy highlights caused by wear. This flexibility ensures the preservation of the wood’s grungy textured essence making it perfect for architectural visualizations and digital art that demand authentic physically based seamless wood surfaces.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.