Wood Inlaid Concrete — Inlaid Concrete Wall Concrete Wall Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Inlaid Concrete — Inlaid Concrete Wall Concrete Wall Wood — PBR seamless 3D texture

IDwood-inlaid-concrete-wall-wood-concrete-rough-inlaid-aged-wood-decorative
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wood inlaid concrete wall texture expertly blends the robust industrial appeal of concrete with the warm rustic character of aged wood forming a visually striking and highly detailed 3D texture ideal for physically based rendering (PBR) workflows. The foundational material is a dense mineral matrix composed of carefully selected aggregates cohesively bound by cementitious compounds resulting in a substrate that features subtle porosity and a finely textured surface. This natural roughness and weathering effect accurately simulates the wear and exposure commonly found on exterior concrete walls. Contrasting with the rugged concrete base are decorative wood inlays arranged in a precise brick pattern highlighting the natural grain orientation and tactile qualities of aged wood. These inlays display nuanced variations in pigment and layered oxide deposits which contribute to authentic color depth and a gently worn finish that complements the matte mineral-rich concrete background with a distinct rustic charm.

The texture set is designed for high fidelity and seamless tiling featuring high-resolution maps available in 4K with an optional upgrade to 8K ensuring exceptional clarity and detail across all PBR channels. The Albedo (BaseColor) map captures the complex interplay of muted concrete tones alongside the warm earthy hues of the wood inlays. The Normal map delivers finely detailed surface relief including the intricate wood grain subtle fissures and the uneven rough texture of the concrete. The Roughness map is precisely calibrated to differentiate between the matte weathered concrete and the slightly polished aged wood enabling realistic light reflection and scattering effects. Metallic values remain minimal reflecting the organic and mineral nature of the materials while preserving physical accuracy. Ambient Occlusion maps enhance spatial depth by emphasizing recesses and edges and Height/Displacement maps provide accurate surface relief for advanced tessellation or parallax mapping enriching the texture’s three-dimensional realism.

Optimized for seamless integration with major digital content creation platforms such as Blender Unreal Engine and Unity this wood inlaid concrete wall texture ensures consistent performance and visual fidelity across various architectural visualization and game development projects. Its tileable nature allows for effortless scaling over large wall surfaces without visible seams or repetitive patterns. For best results adjusting the UV scale to match your architectural model’s proportions is recommended along with fine-tuning the roughness map to balance the contrast between the concrete’s matte finish and the wood’s subtle reflectivity. This approach guarantees a harmonious realistic appearance that enhances any physically based rendering workflow making it an excellent choice for projects seeking a fusion of rustic aesthetics and modern industrial durability.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.