Patterned Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Maple Texture Seamless

Texture Info

IDpatterned-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Maple Texture Seamless high resolution up to 8k is a meticulously crafted wood material designed for seamless tiling and professional 3D workflows. Originating from natural maple wood, this texture captures the intricate grain orientation and subtle color variations characteristic of finely patterned hardwood. The surface finish presents a smooth yet slightly matte appearance, highlighting the natural polish of well-seasoned maple with minimal weathering or porosity. Pigments and dyes typical to maple wood provide warm beige and honey tones with occasional darker streaks, while the texture’s micro-detail emphasizes the organic lines and knots that define its unique character. This high-resolution texture is formulated to integrate base substrate properties such as grain direction and density, ideal for conveying realism in digital materials.

In physically based rendering (PBR) workflows, the texture’s BaseColor (Albedo) channel accurately reflects the warm, natural hues and subtle color shifts of maple wood, avoiding any artificial saturation. The Normal map enhances the perception of fine grain and surface irregularities, replicating the tactile feel of polished wood with slight undulations. Roughness values are finely tuned to balance a semi-gloss finish without excessive shine, maintaining visual cohesion under varied lighting. Since maple is a non-metallic organic material, the Metallic channel remains near zero, ensuring authentic light absorption and scattering. Ambient Occlusion adds depth to crevices and grain boundaries, while Height or Displacement maps contribute to realistic surface relief, allowing for convincing parallax effects when applied correctly in modern render engines.

Optimized for use in Blender, Unreal Engine, and Unity, this tileable patterned maple texture seamless high resolution up to 8k supports large UV islands without loss of clarity or pattern distortion. The texture’s seamless nature facilitates easy repetition across surfaces, making it perfect for architectural visualization, game environments, product mockups, and interior staging where wood surfaces are prominent. For best results, it is recommended to maintain consistent texel density across assets to prevent stretching and to adjust roughness subtly to match lighting conditions, enhancing the natural look of the wood grain. Leveraging its 8k resolution ensures crisp detail even on close-up views, accelerating iteration loops in modern pipelines while delivering production-ready realism.

The AI-generated patterned maple texture seamless high resolution up to 8k provides a detailed wood texture with a realistic PBR appearance, enabling precise 3D preview and seamless integration in high-quality digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.