This PBR texture presents a complex, organic surface formed by overlapping and intertwined deer antlers. Each antler showcases natural weathering effects, including subtle cracks, rough surfaces, and aged patina with gray and beige muted tones. The intricate pattern of branching antlers creates a dense, visually engaging surface with rich details. The texture reveals realistic surface imperfections, including broken tips and rough grain patterns, which add authenticity and depth to 3D renders. Due to its irregular and complex layout, this texture is best suited for use in naturalistic and wildlife-themed projects, rustic environments, or to simulate dense antler-based structures in Unreal Engine, Blender, Unity, and other 3D software. It serves well in close-up usage where texture detail and tactile quality are required. This texture is not, so it is recommended for use in scenarios where unique surface variation without repetition is desired. The muted, natural color palette complements outdoor scenes, hunting lodge interiors, or decorative props in 3D modeling workflows.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.