Oak Planks Straight Grain Satin Varnish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Oak Planks Straight Grain Satin Varnish

Texture Info

IDoak-planks-straight-grain-satin-varnish
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The oak planks straight grain satin varnish texture is meticulously crafted to showcase the natural elegance and durability of solid oak wood as its base substrate. This texture highlights the wood’s characteristic straight, tight linear grain pattern, which runs uniformly along each plank, emphasizing oak’s dense cellular structure and fine porosity. The surface finish is achieved through a carefully applied satin varnish that gently seals the wood, producing a subtle, low-gloss sheen that balances soft reflectivity with a natural matte feel. This refined satin varnish enhances the warm, slightly reddish-brown tones inherent to oak, while preserving the subtle color variations and intricate wood grain details. The varnish acts as both a protective binder and a visual enhancer, creating a smooth tactile quality that integrates seamlessly into diverse architectural and environmental 3D projects, offering premium realism and consistent detail across large surfaces.

In terms of its PBR material composition, the oak planks straight grain satin varnish texture includes a comprehensive set of maps optimized for physically based rendering workflows up to 8K resolution. The BaseColor (Albedo) map faithfully reproduces the natural hues and nuanced gradations of the oak wood enhanced by the satin varnish’s soft luster. The Normal map encodes fine wood grain relief alongside the micro-texture of the varnished surface, adding subtle depth without exaggeration. The Roughness map captures the interplay between matte and gently polished areas, allowing realistic simulation of light reflectivity variations typical of satin finishes. The Metallic channel remains near zero, reflecting oak’s organic, non-metallic nature, while the Ambient Occlusion map accentuates shadowed crevices between planks and detailed grain topology. Height (Displacement) maps further enhance surface realism by emphasizing the natural ridges and valleys formed by the straight grain structure, providing tactile depth especially valuable in close-up architectural and environment art renders.

This tileable oak planks straight grain satin varnish texture set is fully optimized for seamless tiling and is compatible with major 3D platforms such as Blender, Unreal Engine, and Unity. Its high-resolution detail and consistent grain alignment ensure that even large-scale applications maintain a distortion-free, natural appearance. For optimal results, maintaining uniform UV scale is recommended to preserve consistent texel density and prevent stretching artifacts. Additionally, fine-tuning the roughness values can help you tailor the satin varnish’s subtle sheen to suit varying lighting conditions, while effectively utilizing the Height or Displacement maps enhances perceived surface depth and realism in both real-time 3D previews and high-quality renders. This ai texture oak planks straight grain satin varnish is ideal for artists and developers seeking a natural wood finish with premium detail and versatility across diverse creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.