Discover the Patterned Walnut Texture Seamless high resolution up to 8k, a meticulously designed wood material that captures the natural elegance and complexity of walnut grain with exceptional clarity. This tileable patterned walnut texture seamless high resolution up to 8k is crafted from a rich organic base substrate characteristic of fine hardwood, showcasing natural grain orientation and subtle color variations from deep browns to warm amber hues, enhanced by natural pigments and the inherent oxides within the wood fibers. The surface finish emulates a smooth, semi-polished veneer typical of premium walnut, revealing fine micro-details such as subtle pores and slight weathering effects that add to the authentic tactile quality of the material. The pattern tiles flawlessly, allowing users to cover large surfaces without visible seams, preserving consistent detail and a realistic appearance.
In physically based rendering (PBR) workflows, this ai texture patterned walnut texture seamless high resolution up to 8k excels across all essential channels. The BaseColor/Albedo map provides rich, true-to-life walnut coloration with nuanced gradients and patterning. The Normal map captures fine grain relief and micro-structural imperfections, lending depth and realism to lighting interactions. Roughness values are carefully balanced to reflect the semi-glossy, polished wood surface, while the Metallic channel remains near zero, consistent with organic wood materials. Ambient Occlusion enhances shadow fidelity in grain recesses, and the Height/Displacement map offers subtle surface undulations ideal for parallax or tessellation effects in 3D environments. This comprehensive approach ensures the texture performs convincingly in architectural visualization, environment art, concept prototyping, and other creative projects.
Optimized for seamless integration, this tileable patterned walnut texture seamless high resolution up to 8k works effortlessly in major engines such as Blender, Unity, and Unreal Engine with minimal setup required. The texture’s ultra-high 8k resolution guarantees fine detail retention even on close camera views or large-scale applications. For best results, maintain consistent texel density across assets and carefully adjust UV scaling to prevent pattern stretching, ensuring the walnut pattern remains natural and proportional. Additionally, fine-tuning roughness can help tailor the wood’s reflective qualities to specific lighting environments, enhancing realism and material fidelity.
This seamless patterned walnut texture offers a high resolution up to 8K, providing detailed wood textures with a realistic PBR appearance and an interactive 3D preview for precise material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
