The Smooth Oak Texture Seamless high resolution up to 8k is a meticulously crafted wood material designed to replicate the natural elegance and subtle complexity of oak surfaces. This texture captures the fine grain orientation and organic fibers typical of oak wood, showcasing a balanced blend of warm, earthy pigments and subtle color variations that mimic natural wood dyeing and weathering effects. The surface finish reflects a smooth, polished quality with minimal porosity, highlighting the refined, low-roughness characteristics of well-maintained oak panels. The underlying composition suggests tightly bound cellulose fibers and natural resins, resulting in a visually cohesive texture that avoids the irregularities and artifacts common in auto-generated wood textures. This seamless pattern maintains structural integrity and visual continuity even when tiled across large UV islands, making it ideal for modern 3D pipelines and materials workflows.
In terms of PBR channels, the BaseColor/Albedo map delivers rich, warm wood tones with realistic pigment dispersion and subtle color shifts along the grain. The Normal map enhances the perception of fine wood fibers and gentle undulations typical of oak’s natural surface, providing depth without excessive bumpiness. The Roughness map is finely tuned to reflect the smooth, slightly glossy finish of polished oak, offering realistic light scattering and specular highlights. Metallic values are naturally low, consistent with organic wood materials, while Ambient Occlusion adds subtle shadowing in grain recesses and knots, contributing to depth perception. The Height/Displacement channel delivers gentle surface variations that simulate natural wood grain relief, ideal for parallax or displacement mapping in real-time engines. This rich detail is preserved at up to 8k resolution, ensuring maximum clarity and fidelity across close-up visualizations.
This tileable smooth oak texture seamless high resolution up to 8k is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, integrating smoothly into your projects with minimal setup. Its high resolution ensures crisp, artifact-free results on large surfaces and UV islands, making it perfect for architectural visualization, game environments, product mockups, and interior staging where realistic wood materials are essential. For optimal results, users are encouraged to adjust the roughness and normal intensity parameters to suit specific lighting conditions and maintain visual harmony within their scene. Additionally, carefully scaling the UVs to match the natural grain size of oak wood will enhance realism and prevent repetitive patterns.
The AI-generated smooth oak texture seamless high resolution up to 8k provides a highly detailed, seamless smooth oak texture seamless high resolution up to 8k appearance with accurate PBR properties, perfectly showcased in a 3D preview for realistic material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
