This high-resolution seamless 3D PBR texture showcases a unique inflated vinyl material composed of alternating pink inflated panels and glossy blue inflated bubbles. Each glossy bubble protrudes prominently above the pink panel background, creating a distinctive quilted and pillowed surface structure with evenly spaced, button-like stitches anchoring the inflated zones. The tactile surface conveys a soft yet resilient vinyl feel, emphasized by the subtle leather-like grain visible on the pink panels while the blue bubbles remain perfectly smooth and reflective. The pattern runs in a regular grid layout, interspersed by recessed stitches that form starburst-like creases around each bubble’s base, adding depth and realistic tension to the inflated forms. This texture is tileable and fully PBR-ready, allowing seamless use across multiple 3D applications including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for versatile product rendering, futuristic interiors, soft upholstery in sci-fi environments, and imaginative prop designs. Its fun pastel color scheme combined with a high-gloss finish suits playful, stylized visualizations or architectural accents seeking a bold visual rhythm and inflated volume effect without complexity. The distinct push-pulled geometry and fine surface details highlight its advanced PBR maps, ensuring convincing light bounce, reflections, and subtle surface roughness ideal for close-ups or wide surfaces alike. Exploring the inflated vinyl material here enables 3D artists to enrich their collections with a colorful, tactile surface that balances smooth plasticity with precise sculpted seam work.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.