Texture Info
| ID | inflated-seamless-pbr-inflated-glossy-vinyl-inflated-piggy-surface |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-resolution 4K seamless PBR texture captures a unique inflated vinyl surface modeled as rounded piggy faces. The texture features smooth, glossy yellow vinyl with subtle orange accents on the snout area, providing a warm and playful palette. Reflective chrome details, visible on the ears, eyes, and snout outlines, add a metallic sheen that contrasts vividly with the main vinyl material. The inflated structure forms softly bulbous, three-dimensional pig-like panels clustered together without visible seams, enhancing the tiled, repeatable quality ideal for 3D applications.
The surface exhibits a highly polished, almost plastic-like finish, with specular highlights emphasizing the convex forms and creating a visually rich inflated effect. No wear, dirt, or roughness is present, making it appear brand new and pristine. The pattern is irregular yet repetitive due to the seamless tiling, fitting for stylized interior props, futuristic toys, or whimsical sci-fi padding.
Designed as a perfectly tileable and fully PBR-ready asset, this texture is optimized for use in common 3D software including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its clean bright colors and inflated vinyl panels make it suitable for vibrant game characters, playful product renders, inventive architectural elements, or detailed VFX props in animation projects. Its distinctive inflated piggy motif and glossy finish bring an imaginative, joyful charm to any 3D scene needing lively reflective surfaces without complex wear or fabric detail.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.