Texture Info
| ID | inflated-seamless-pbr-inflated-star-balloon-vinyl-texture-4k-2 |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-resolution 4K seamless PBR texture showcases an eye-catching pattern of inflated star-shaped and rounded balloons made of glossy vinyl material. The texture features a variety of vivid colors including red, purple, blue, teal, white, gold, rose gold, and silver, creating a festive and playful atmosphere. The surface is smooth and shiny, reflecting highlights sharply with subtle creases and folds where the balloons are inflated, emphasizing their pliable vinyl nature. The balloons exhibit small inflated polygonal patches, especially notable on the round ones, complemented by stitched seams and air-tight nodes typical of balloon designs. The layout is dynamic yet seamlessly tileable, allowing for application across large surfaces without visible borders, making it highly suitable for 3D models in party props, celebration scenes, or stylized environments. This texture is PBR-ready and optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, ensuring realistic reflections and material response under diverse lighting. Ideal scene applications include sci-fi party settings, children’s game levels, product visualizations of balloons, and architectural accent walls requiring a joyful, inflated vinyl look. Its unique combination of glossiness, multicolor vibrance, and inflated star shapes sets it apart for festive or whimsical 3D projects requiring seamless tiling and detailed inflated surfaces.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.