Inflated Vinyl Cat Head PBR Texture with Glossy Multicolor Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Vinyl Cat Head with Glossy Multicolor Finish seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-vinyl-cat-head-texture-4k
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases an array of inflated vinyl cat heads, rendered in a glossy, smooth finish that highlights vibrant, playful colors. The texture features a multicolor palette including pastel pinks, soft blues, black, white, and warm oranges, each cat face distinguished by cute details like expressive eyes, subtle whiskers, and minimal facial line markings. The inflation structure mimics a three-dimensional, balloon-like puffiness, adding depth and volume with smooth, rounded edges. The surface is highly reflective with soft gloss highlights, suggesting a polished vinyl material that is both soft in appearance and tautly stretched. No signs of wear or creasing are present, preserving a clean and fresh look. The pattern is densely packed with cat heads overlapping in a random arrangement, creating a delightful, whimsical effect suitable for kid-friendly game assets, animated props, or fantasy product rendering. Its seamless tileability makes it ideal for 3D applications in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to bring charm and softness to sci-fi environments, animated interiors, fantasy toys, or decorative upholstery where a unique inflated vinyl look enhances visual storytelling and design appeal.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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