Inflated Vinyl Texture with Puffy Quilted Cat Toy Stitching and Pastel Colors

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Vinyl with Puffy Quilted Cat Toy Stitching and Pastel Colors seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-vinyl-cat-toy-texture-4k
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture showcases a smooth, inflated vinyl material modeled after glossy, inflated cat toys. The inflated structure is defined by visible stitched seams creating distinct puffy paneling resembling inflatable sections. The surface reflects light with a glossy finish, enhancing the soft, inflated volume effect. The pastel color palette blends subtle gradients of pink, peach, lavender, and baby blue, giving it a whimsical and playful appearance. This texture lacks any visible damage, dirt, or wear, maintaining a pristine, almost plastic-like purity suitable for stylized or toy-themed projects. Thanks to its seamless tileability and full PBR readiness, it integrates smoothly in 3D applications such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is perfect for scenes requiring futuristic or toy-like visuals—like animated toy models, whimsical interior props, sci-fi padding, or playful product renderings. The unique inflated and stitched design offers designers a specialized volumetric vinyl look with soft pastel hues, making it an excellent choice for game assets and stylized 3D visualization where playful, inflated surfaces are needed without compromising photorealistic light interaction.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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