Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-panels-with-glossy-finish-3 |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture depicts inflated vinyl panels characterized by smooth, puffy, and glossy surfaces. The texture features a vibrant pastel color palette including soft pinks, purples, greens, and blues, each with a subtle metallic sheen enhancing the inflated effect. The inflated structure forms rounded, pillowy bubbles and panels with soft edges and occasional slender linear ridges that emphasize volume and add visual interest. Tiny colorful sprinkles and minimal embossed details scattered across the surfaces heighten the playful, dynamic look, evoking a mix between padded vinyl upholstery and confectionery aesthetics. The material appears polished and glossy, with reflective highlights spreading evenly along the curves, implying a soft, malleable, but resinous feel rather than rough or matte. The pattern is grid-like with gentle organic variance in panel size, reinforcing a layered, inflated quilt/cushion effect. Designed as a fully seamless, tileable texture with PBR workflow compatibility, it suits advanced 3D applications including Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max. This texture is perfect for sci-fi or playful product designs, stylized interior furnishings, contemporary props, or futuristic padded surfaces requiring a vibrant, polished inflated look. It excels in scenes demanding high-resolution details and immersive visual storytelling with smooth, padded aesthetics that blend childlike charm with modern digital materials.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.