Digital Paper Texture Featuring Easter Gnomes and Carrots on Peach

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Digital Paper Featuring Easter Gnomes and Carrots on Peach seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-digital-paper-with-easter-gnomes
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR digital paper texture features a playful and colorful pattern designed for Easter or spring-themed projects. The design contains hand-painted watercolor-style Easter gnomes wearing festive hats adorned with hearts and bunny ears, accompanied by purple decorated eggs, bright orange carrots, and small green leafy sprigs carefully arranged on a peach-colored smooth background. The pattern repeats evenly without visible seams, enabling tileable use in any UV-mapped 3D model or background surface. The surface has a matte, soft-paper feel with no gloss or roughness, enhancing the painted handmade charm. There are no signs of damage, dirt, or wear, preserving a clean and whimsical aesthetic suited for product packaging, greeting cards, digital gift wrap, or virtual paper props in 3D scenes. It works well in Blender, Unreal Engine, Unity, Cinema 4D, or 3ds Max, and supports 4K resolution for high-quality renders. This texture is ideal for lighthearted interior decor models, virtual craft simulations, seasonal virtual environments, or any cheerful digital art needing a seamless Easter digital paper pattern with detailed hand-painted elements and soft pastel colors.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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