Watercolor Easter Egg and Foliage Digital Paper Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Watercolor Easter Egg and Foliage Digital Paper seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-watercolor-easter-egg-digital-paper-texture-2
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts softly painted watercolor-style Easter eggs paired with gentle sprigs of foliage on a crisp white background. The eggs showcase warm pastel tones blending up from soft peach to subtle pink hues. Some eggs are decorated with tiny carrots while others are tied with a thin brown string bow, adding a handcrafted, festive touch. Surrounding elements include sprigs of delicate green and earth-toned leaves, painted with translucent watercolor washes that give a light, airy feel. The surface texture mimics paper, with subtle gradients and paint textures but maintains an overall smooth, flat look without rough or glossy reflections. This tileable digital paper pattern is ideal for use in 3D scenes focused on spring holidays, Easter celebrations, or any soft, natural decorative theme. Being PBR-ready and seamless, it integrates perfectly in 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for product packaging mockups, festive environments, or promotional renderings. Its pastel color palette and organic hand-painted style work well in seasonal digital art, greeting card designs, and themed wallpapers, offering a charming and cozy atmosphere.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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