Featuring Festive Holly, Bells, and Poinsettias

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Festive Holly, Bells, and Poinsettias seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-digital-paper-with-holly-bells
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR digital paper texture captures the classic festive spirit with richly detailed illustrations of holly leaves, clusters of bright red berries, golden bells, and bold red and yellow poinsettias. The pattern features a vintage-inspired color palette with deep greens and warm cream backgrounds, punctuated by the glossy shine of metallic gold bells and striped candy canes. The surface appears smooth with subtle shading and stippling that add depth and dimension, mimicking fine print textures typically found in traditional holiday wrapping paper. The design is fully tileable and PBR-ready, making it ideal for 3D artists looking to enrich their winter and Christmas-themed models or environments. It's versatile for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software, lending itself well to digital holiday cards, gift wraps, festive props, or interior decoration visualizations requiring a classic Christmas aesthetic. The warm and inviting tone of this texture complements cozy, seasonal scenes, bringing authentic holiday charm and celebratory cheer to your projects with detailed botanical and ornamental elements harmoniously intertwined.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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