Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-tree-and-gifts-digital-paper-texture |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a charming and playful digital paper material decorated with richly stylized Christmas trees and assorted gift boxes. The trees feature layered triangular shapes in deep evergreen tones, adorned with red and yellow spherical ornaments, tiny star shapes, and garlands, topped with bright yellow stars. The gift boxes add visual variety in shades of pink, mint green, golden yellow, beige, and red, each tied with simple bows in contrasting colors. The background is clean and crisp white, enhancing the vivid colors of the elements and lending a fresh, cartoony feel. The texture has a smooth, matte surface with flat color fills and minimal shading, emphasizing a vector or flat illustration style without surface imperfections, roughness, or embossing. This PBR-ready, tileable pattern is perfect for 3D modeling, game development, architectural visualization, and VFX projects that require cheerful holiday-themed digital wrapping paper or decorative elements. It integrates seamlessly into workflows using Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its bright, lively pattern is best suited for seasonal renders, gift wrap simulations, festive interior visuals, and stylized animations where clean, colorful, and joyful motifs are desired. The high-quality 4K resolution ensures sharpness and detail retention at any scale, making it versatile for close-up and large surface applications alike.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.