Christmas Vintage Postcard and Tree Pattern Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Christmas Vintage Postcard and Tree Pattern seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-vintage-postcard-paper-texture
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a vintage-inspired Christmas digital paper covered with old-fashioned postcard motifs and various stylized pine trees, perfect for festive and nostalgic themed projects. The material simulates aged, slightly wrinkled paper with a warm beige tone featuring faint stains and subtle grain, enhancing its weathered look. The pattern includes detailed postage stamp edges framing hand-drawn annotated images of snowy trees, quaint buildings, decorated Christmas trees, and retro holiday icons, all rendered in sepia tones, faded greens, and muted reds with subtle shadows providing slight depth. Scattered snowflake sketches and small red and green stars add extra holiday charm. This texture has a matte surface feel with a slightly rough visual texture resembling vintage paper fibers. Being fully PBR-ready and tileable with 4K resolution, it integrates seamlessly into software like Blender, Unreal Engine, Unity, and Cinema 4D. It’s ideal for use in digital art backgrounds, holiday greeting card mockups, festive wrapping paper, 3D scene props, and seasonal architectural visualizations. The texture’s nostalgic style suits retro Christmas aesthetics and cozy winter scenes where traditional holiday motifs are desired without glossy or plastic finishes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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