Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-festive-champagne-and-holiday-hat-pattern |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture captures the festive spirit through a playful and vibrant pattern of champagne glasses, Santa hats, bells with bows, and beer bottles on a rich black background. The material type is a smooth, digitally rendered paper-like surface with no visible wear or damage, making it ideal for digital paper or holiday-themed decorations. The color palette primarily features bold reds for the Santa hats and bows, warm yellows for the champagne and bells, contrasted sharply by the solid black base to create visual pop and clarity. Each element is outlined delicately in beige, adding subtle definition and a clean, hand-drawn aesthetic. The surface is entirely matte and flat, emphasizing a clean and modern graphic style without gloss or texture roughness. Notable features include repeated festive motifs such as sparkling bubbles coming from beer bottles and champagne, reindeer antlers adorning some glasses, and neatly tied festive bows on bells. This pattern is perfectly tileable and PBR-ready, supporting 4K resolutions, making it ideal for 3D artists who work in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Use this texture in holiday-themed digital projects, backgrounds for product renders, virtual greeting cards, festive game environments, or seasonal architectural visualization elements. Its cheerful, celebratory vibe fits well with winter holiday scenes, party props, or decorative print projects within the "All Christmas Digital paper" category. The seamless nature ensures flawless repetition for large surface coverage without visible seams, maintaining a fun and lively holiday atmosphere throughout your 3D scenes or digital artwork.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.