Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-festive-digital-paper-texture-with-santa-icons |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D PBR digital paper texture shows a vibrant and playful illustration of various Christmas icons arranged randomly on a deep green background. The pattern includes cartoon-style Santa Claus faces with red hats and fluffy white trims, decorated mittens in red, wrapped gift boxes in bright orange, green, and yellow, golden bells with red bows, snowflakes in soft blue shades, small champagne glasses with bubbly punches, candy pieces, and round Christmas ornaments. The design is flat and clean with smooth, bold outlines and solid colors, creating a stylized and fun holiday theme without any surface roughness or reflective gloss. The texture is tileable, ensuring smooth repetition with no visible seams, making it ideal for digital wrapping papers, holiday greeting cards, festive packaging, or themed backgrounds in 3D scenes. It is PBR-ready, optimized for game engines like Unreal Engine, Unity, and for 3D software including Blender, 3ds Max, and Cinema 4D. Use it to decorate virtual gift boxes, holiday props, or festive architectural elements in animated films, games, or product visualizations. This texture’s cheerful motifs and bright palette bring a cozy, joyful holiday spirit to any creative digital project, especially suited for Christmas-themed environments and designs that require a clean, illustrative style.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.