Digital Paper Texture with Festive Champagne and Holiday Icons

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Digital Paper with Festive Champagne and Holiday Icons seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-festive-digital-paper-texture-3
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR digital paper texture showcases a playful and festive pattern set against a solid black background. The design includes stylized, hand-drawn illustrations of champagne glasses filled with bubbly golden liquid, adorned variations with Santa hats and reindeer antlers. Additionally, the pattern features poised golden bells tied with vivid red bows and other tiny festive elements like popping champagne corks and scattered sparkling bubbles. The palette is dominated by warm gold hues, vibrant reds for the hats and bows, and crisp white highlights on the Santa hats, creating a vivid contrast with the black backdrop. The texture surface is flat and matte, designed for digital paper use rather than material roughness or reflectivity. Its clean lines and minimal shadowing emphasize a modern, graphic style. As a fully seamless and tileable PBR-ready texture, it is optimized for 3D artists and digital designers working in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for creating holiday-themed environments, digital wrapping paper, event visuals, festive props, and décor elements in virtual scenes. This pattern brings a light-hearted, celebratory mood suited for Christmas digital paper collections and seasonal digital assets.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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