Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-vintage-christmas-digital-paper-texture-4k-3 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a charming vintage Christmas digital paper design, ideal for festive 3D modeling, product rendering, or holiday scene visualizations. The texture consists of traditional Christmas ornaments, holly leaves with berries, pine branches, stars, ribbons, and bells, all rendered in soft, muted tones of red and green. The background features a warm beige tone with delicate mottled discoloration and faint aged stains, imparting a worn, nostalgic look reminiscent of vintage wrapping paper or holiday crafts. Visually, the texture conveys a cozy, artisanal quality with a flat, fabric-like appearance, suggesting a slightly rough, matte surface but without gloss or reflective properties. The pattern is densely packed but not overwhelming, maintaining clear outlines around each motif. This PBR-ready texture ensures consistent detail and seamless tiling across surfaces, preserving the vintage holiday vibe without visible repetition breaks. Suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it enhances holiday-themed interiors, product packaging, animated backgrounds, greeting card designs, or any festive environment requiring a classic handcrafted paper look. This texture stands out for its authentic aged style and warm color palette, tailored specifically for festive digital art and 3D seasonal projects where a nostalgic Christmas feel is desired.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.