Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-vintage-easter-cross-and-eggs-texture |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a charming and delicate pattern composed of softly painted vintage-style crosses in pale yellow, decorated with detailed sunflower bouquets. Surrounding the crosses are scattered watercolor-style Easter eggs in muted green and speckled beige tones, set against a crisp white backdrop. The texture emulates a smooth, matte paper feel, with subtle shading and watercolor brush details that add gentle variations in color and softness across the pattern, emphasizing its handcrafted look. There is no roughness or damage visible; rather, the seamless tiling ensures a continuous, uninterrupted pattern ideal for wrapping paper, decorative backgrounds, or printable surfaces within 3D environments. PBR-ready and tileable, this texture fits naturally within digital art projects related to springtime, Easter celebrations, and religious themes, lending a warm nostalgic ambiance to product visualizations, holiday-themed game assets, or architectural interior decorations. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it supports high-quality renders requiring detailed, lightweight, decorative materials. Its soft color palette and floral motif suit festive and cozy scenes, enhancing seasonal props, greeting card layouts, and stylized environment details where gentle, inviting patterns are essential.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.