Wood Plank Seamless Texture PBR Natural Grain Weathered Dark Rough

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless PBR plank texture with weathered wood appearance
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Texture Info

IDwood_plank_seamless_texture_pbr_natural_grain_weathered_dark_rough
CategoryPlanks
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Enhance your 3D projects with this seamless PBR plank texture, designed for a variety of applications, from game design to architectural visualization. This texture set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height maps, available in resolutions ranging from 1K to 8K. The weathered wood appearance adds a natural and organic feel, making it perfect for realistic renderings. Its tileable nature ensures versatility, allowing for seamless integration into any scene without visible edges. Whether you're creating a rustic environment or adding detail to a modern design, this texture will provide the quality and realism needed to elevate your work.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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