Seamless 3d texture pbr 8k granite stone surface for high quality architectural renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k granite stone surface for high quality architectural renders

IDseamless-3d-texture-pbr-8k-granite-stone-surface-for-high-quality-architectural-renders
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a high-resolution granite stone surface designed specifically for architectural applications, rendered at an impressive 8K resolution to capture intricate material details. The base material is a natural granite substrate, characterized by its dense, coarse-grained composition primarily consisting of quartz, feldspar, and mica crystals. These minerals form a speckled pattern with a variety of subtle color variations ranging from light grays to soft earth tones, accurately represented in the BaseColor (Albedo) map. The stone tiles are arranged in a regularly grouted layout, where thin grout lines separate each slab, adding geometric definition and a realistic tiling effect to floors or walls.

The texture’s physical form is defined by the polished granite surface, which has been finely finished to reveal the stone’s natural crystalline structure while maintaining a slight reflectivity. Surface imperfections such as subtle floor scratches and minor wear marks contribute to the material’s authenticity, introducing micro-roughness and small-scale irregularities. These details are encoded across multiple PBR channels: the Normal map captures fine surface relief and the grain of the stone crystals, while the Roughness map controls the varying reflectivity caused by the polished yet slightly worn finish. The Ambient Occlusion map enhances shadowing effects along grout lines and crevices between the tiles, reinforcing depth perception in renders. Height or Displacement maps further emphasize the subtle height differences between tiles and grout, supporting parallax effects in compatible engines.

Granite’s inherent low porosity and hardness make it a durable and weather-resistant material, which is visually communicated through the texture’s minimal surface erosion and consistent coloration. There are no metallic components in the stone itself, so the Metallic map is typically set to zero, ensuring physically accurate light interaction without unwanted reflections. The grout lines serve as a contrasting element, composed of a cementitious binder mixed with fine aggregates, exhibiting a matte, slightly rough surface that complements the polished stone tiles. This interplay between the smooth granite and rough grout enhances textural realism and structural clarity within architectural renders.

Optimized for use in Blender, Unreal Engine, and Unity, this texture supports detailed photorealistic visualization workflows. When applying this material, it is advisable to carefully adjust the UV scale to maintain proper tile proportions relative to the scene’s architecture. Additionally, fine-tuning the roughness values can help simulate different levels of wear or surface treatment, such as transitioning from a highly polished showroom floor to a more matte, weathered exterior surface. Combining height or displacement maps with normal maps can significantly improve the perception of depth, especially in close-up shots, by blending subtle relief with micro-surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.