Flower Scattered Asphalt — Asphalt Asphalt Outdoor Cracked Driveway — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flower Scattered Asphalt — Asphalt Asphalt Outdoor Cracked Driveway — PBR seamless 3D texture

IDflower-scattered-asphalt-asphalt-asphalt-road-petals-plant-debris-outdoor-cracke
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This flower scattered asphalt texture presents a highly detailed and physically based material designed to simulate an outdoor cracked asphalt driveway enriched with natural elements such as petals plant debris sticks twigs and leaf litter. The base substrate is mineral-rich asphalt composed of aggregated gravel sand and bitumen binders creating a dense yet weathered surface with subtle porosity and micro-cracks that reflect real-world wear and environmental exposure. The scattered organic matter overlays the asphalt providing natural color variation and enhanced realism through subtle pigment changes and organic debris distribution. This complex composition is captured through a seamless 3D texture that balances the rough matte finish of asphalt with the delicate softer surfaces of plant material creating a convincing outdoor floor appearance suitable for modern pipelines.

The texture’s PBR channels expertly map these material properties for optimal rendering results. The Albedo (BaseColor) channel depicts the nuanced interplay between dark oxidized asphalt tones and the colorful accents of flower petals and leaf litter while the Normal map adds fine surface detail such as cracks aggregate bumps and organic relief from sticks and twigs. Roughness values vary naturally with smoother worn asphalt areas contrasted by rougher patches of debris and fractured surfaces aiding in realistic light scattering. Ambient Occlusion enhances depth perception in crevices and under debris and the Height map supports displacement for enhanced parallax effects emphasizing surface irregularities on cracked driveways. The material is non-metallic so metallic maps are not used reinforcing its organic and mineral nature.

Provided at a crisp 4K resolution with an optional 8K upgrade for high-end projects this tileable texture is optimized for seamless integration across Blender Unreal Engine and Unity. Its consistent shading calibration ensures reliable results without manual tweaking in both real-time and offline renderers making it ideal for game environments architectural visualization and outdoor scenes requiring detailed asphalt road surfaces enhanced by natural plant debris. For best results adjusting the UV scale to maintain natural repetition and fine-tuning roughness values can further enhance the realism of wear patterns and debris scattering on the driveway surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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