Detailed Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Wool Seamless Texture

IDdetailed-wool-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Wool Seamless Texture is a meticulously crafted organic material designed to replicate the intricate composition and natural feel of woven wool fibers. This texture captures the subtle interplay of fine wool fibers bound by natural protein-based adhesives arranged in tightly interlocking fiber bundles with a slight directional grain. The surface finish reflects the soft matte appearance typical of high-quality wool with gentle variations in fiber thickness and slight fuzziness that contribute to its tactile realism. The texture exhibits minimal porosity simulating the compact yet breathable structure of wool fabric enhanced by subtle color variations from natural dyes and pigment deposits that give depth and warmth to the BaseColor/Albedo channel. The Normal map conveys the delicate fiber relief and slight pile height while the Roughness channel emphasizes the soft non-reflective surface with moderate scattering to maintain a realistic diffuse look. Ambient Occlusion adds depth to fiber intersections and weave crevices and the Height/Displacement map subtly enhances the three-dimensionality of the textile surface without overwhelming the shader. The Metallic channel remains near zero consistent with the organic origin of wool.

This seamless detailed wool seamless texture is optimized for advanced PBR workflows and modern pipelines supporting high-resolution outputs up to 8K to ensure exceptional clarity and cohesion even on large UV islands. It integrates smoothly into popular 3D software such as Blender Unreal Engine and Unity maintaining its tileable properties without visible seams or repetitive artifacts often encountered in auto-generated textures. Its versatile design makes it ideal for real-time scenes cinematic renders level dressing and material studies providing artists and developers with a reliable base-materials texture that preserves visual fidelity across diverse lighting environments and scene scales.

For best results it is recommended to carefully adjust the roughness and normal map intensity to match your specific lighting rig and scene requirements helping to ground the material convincingly within your environment. Additionally when working with large UV islands maintaining a consistent UV scale will ensure the seamless detailed wool texture retains its natural fiber detail without noticeable tiling. This asset is licensed for personal and commercial use and is tuned for stability and high visual quality making it a valuable addition to any material library focused on realistic textile representation.

The tileable detailed wool seamless texture provides a realistic PBR appearance with basic-materials textures allowing for an accurate 3D preview in AI texture detailed wool seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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