Coarse Cement Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Cement Seamless Texture

IDcoarse-cement-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Cement Seamless Texture is an AI-generated tileable coarse cement seamless texture crafted to enhance your basic-materials workflows with unparalleled efficiency and realism. This texture captures the intricate composition of traditional cement primarily composed of mineral aggregates such as crushed stone and sand bound together by a hydraulic binder—typically a mix of lime and cementitious compounds. The surface reveals a robust rough-grained structure with visible coarse aggregate particles embedded in a porous matrix exhibiting subtle weathering effects and natural micro-variations in tone and grain orientation. Its color palette includes muted grayish hues with slight earthy undertones reflecting the presence of natural pigments and oxide layers inherent to cementitious materials. The surface finish is matte and unpolished emphasizing the raw utilitarian character typical of coarse cement surfaces found in architectural and environmental contexts.

In physically based rendering (PBR) workflows this texture excels in delivering detailed and consistent results across multiple channels. The BaseColor (Albedo) map accurately represents the natural gray cement tones with slight chromatic variation due to embedded aggregates and pigmentation. The Normal map highlights the micro-relief of the coarse particles and subtle surface irregularities enhancing light interaction for realistic shading. The Roughness channel reflects the matte non-reflective quality of cement ensuring diffuse light scattering without glossy highlights while the Metallic map remains neutral as cement is non-metallic. Ambient Occlusion (AO) accentuates the fine crevices and pores adding depth and an enhanced sense of volume. The Height or Displacement map captures the uneven surface topography enabling advanced effects such as parallax or tessellation for convincing physical depth when rendered in engines like Blender Unreal Engine or Unity. Delivered at high resolution up to 8K this texture ensures crisp detail even on large-scale surfaces making it ideal for environment art architectural visualization concept prototyping and quick look development.

This seamless coarse cement texture is designed to tile flawlessly allowing you to cover vast areas without visible repetition or loss of detail which is crucial for maintaining immersion in 3D scenes. To optimize your results consider adjusting the UV scale to balance the coarse grain size with your scene’s scale—too large may lose detail too small may appear overly noisy. Additionally fine-tuning the roughness values can simulate varying degrees of surface wear or weathering while layering a subtle ambient occlusion pass can deepen shadowed crevices without oversharpening the texture. Compatible out-of-the-box with popular 3D software like Blender Unreal Engine and Unity this AI texture streamlines iteration loops and accelerates material creation while providing a convincing production-ready surface for all your basic-materials texturing needs.

The ai texture coarse cement seamless texture offers a realistic coarse cement seamless texture with a consistent seamless coarse cement seamless texture ideal for basic-materials textures providing a detailed 3D preview that highlights its accurate PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.