Eroded Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Straw Seamless Texture

IDeroded-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Straw Seamless Texture is an AI-generated high-resolution material designed to replicate the organic complexity of weathered hay-straw surfaces with exceptional realism. This tileable eroded straw seamless texture captures the intricate interplay of natural fibers subtle porosity and surface degradation caused by exposure to environmental factors such as moisture wind and sunlight. The base substrate mimics tightly packed straw fibers bonded with natural plant resins exhibiting an uneven grain orientation and delicate erosion patterns that create a visually rich and tactile surface. The color palette consists of muted golden yellows soft browns and occasional faded ochres simulating natural pigments and aging effects found in dried hay-straw bundles. The surface finish balances a slightly rough matte appearance with patches of mild sheen where fibers catch the light reflecting the organic variability of weathered materials.

This seamless eroded straw seamless texture excels in physical-based rendering (PBR) workflows through its well-optimized texture maps. The BaseColor/Albedo channel presents the nuanced multi-tonal coloration of natural straw while the Normal map enhances the fine fibrous relief and subtle surface irregularities that define erosion and wear. The Roughness map is carefully tuned to reflect the uneven matte finish interspersed with sporadic smoother areas avoiding unrealistic glossiness. Metallic values remain negligible consistent with the organic non-metallic nature of straw. Ambient Occlusion adds depth to crevices and fiber overlaps enhancing realism without overpowering details. Finally the Height/Displacement channel captures the micro-relief of straw fibers and eroded pockets providing convincing parallax effects when used in advanced 3D engines. This AI texture eroded straw seamless texture is compatible with Blender Unreal Engine and Unity supporting resolutions up to 8K in both PNG and WEBP formats for maximum detail and flexibility.

Ideal for accelerating hay-straw workflows in environment art architectural visualization concept prototyping and quick look-development this tileable eroded straw seamless texture scales elegantly across large surfaces without visible seams or repetitive artifacts often seen in auto-generated textures. For optimal results it is recommended to slightly adjust the UV scale to emphasize fiber directionality and combine the texture with subtle ambient occlusion and light normal map passes to enhance surface breakup without over-sharpening. This approach ensures a natural weathered appearance that integrates seamlessly into diverse scenes and materials making it a versatile and reliable asset for any project requiring detailed hay-straw textures with a realistic eroded character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.