Dull Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Straw Seamless Texture

IDdull-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Straw Seamless Texture represents a meticulously crafted organic material inspired by natural hay-straw substrates. Its composition emulates tightly interwoven dried straw fibers bound together by subtle natural adhesives resulting in a lightly compacted porous surface that retains the characteristic fibrous grain orientation and weathered matte finish typical of aged straw bundles. The coloration features muted yellow-beige tones with occasional warm brown accents replicating pigment variations caused by natural drying and environmental exposure. This texture’s surface is neither glossy nor metallic but exhibits a finely balanced roughness that reflects the coarse unpolished nature of straw. The texture’s porosity and subtle surface irregularities are captured through detailed height and normal maps giving a tactile sense of depth and realism without overpowering the visual softness.

In PBR workflows the BaseColor (Albedo) channel conveys the natural straw hues and subtle pigment shifts while the Normal map highlights fiber orientation and surface unevenness essential for realistic light interaction. The Roughness map is tuned to moderate values that avoid specular highlights maintaining the dull matte appearance distinctive to hay-straw. As expected the Metallic channel remains at zero emphasizing the organic non-metallic origin of the material. Ambient Occlusion complements the texture by enhancing crevices between fibers adding depth and shadow definition that enriches real-time rendering scenarios. The Height or Displacement map provides scalable surface relief ideal for close-up cinematic shots or detailed level dressing offering convincing surface breakup without excessive geometry.

This tileable dull straw seamless texture is delivered in ultra-high resolution up to 8K ensuring crisp detail retention even on vast surfaces. It is fully compatible and optimized for seamless integration within Blender Unity and Unreal Engine environments requiring minimal setup for immediate use. The texture tiles flawlessly allowing users to cover extensive terrain or props while preserving consistent detail and avoiding repetitive artifact patterns common in auto-generated textures. For best results it is recommended to combine this texture with subtle ambient occlusion and a light normal pass to emphasize fiber intricacies without oversharpening. Additionally adjusting the UV scale to match the natural straw fiber size can enhance realism and fine-tuning roughness values helps achieve the desired dull finish across different lighting conditions.

Whether used for real-time scenes cinematic renders level dressing or material studies this ai texture dull straw seamless texture provides a reliable high-quality solution for authentic hay-straw representation. Its careful crafting and stability make it ideal for artists and developers seeking a natural organic texture that balances visual fidelity with technical performance across multiple 3D platforms complete with a real-time 3D preview for confident material selection and deployment.

The material exhibits a seamless dull straw seamless texture characterized by uniform hay-straw textures that enhance its realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.