Dull Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Foam Seamless Texture

IDdull-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Dull Foam Seamless Texture a meticulously designed tileable texture falling within the basic-materials category ideal for a wide range of 3D applications. This texture simulates a subtle foam surface characterized by a polymer-based substrate with fine cellular aggregates that create a soft porous appearance. The composition reflects a low-gloss matte finish achieved through minimal surface polish and natural weathering which reduces reflectivity and enhances realism. Pigments and light oxide layers contribute to the muted uniform coloration visible in the BaseColor/Albedo channel while the Normal map captures delicate surface undulations and foam grain orientation providing essential depth without introducing harsh contrasts. The Roughness channel is tuned to reflect the dull non-reflective quality of the foam contributing to its subdued light scattering and the Metallic channel remains near zero to emphasize the non-metallic organic nature of the material. Ambient Occlusion intensifies subtle crevices within the foam structure and the Height/Displacement map offers gentle surface variation to enhance tactile realism without overwhelming the pattern’s seamless repeatability.

Rendered at resolutions up to 8K this tileable dull foam seamless texture is optimized to deliver consistent artifact-free results in real-time 3D previews and production pipelines. Its carefully balanced composition avoids the common pitfalls of auto-generated textures such as repetitive or unnatural patterning ensuring versatility across diverse workflows. Whether applied in architectural visualization game environment creation product mockups or interior staging this AI texture integrates smoothly with Blender Unity and Unreal Engine providing reliable repeatable outcomes. The texture’s seamless tiling capability enables expansive coverage without visible seams preserving intricate detail across large surfaces while maintaining performance efficiency.

For best results adjust the UV scale to match the foam’s natural cellular size avoiding overly stretched or compressed patterns that can compromise realism. Additionally pairing this texture with a subtle ambient occlusion layer and a soft normal map enhances surface breakup and depth perception without oversharpening or exaggerating features. Fine-tuning the Roughness channel can further modulate light diffusion adapting the foam’s dull character to different lighting environments and material contexts. Embrace the Dull Foam Seamless Texture as a reliable high-fidelity resource that elevates your basic-materials library with naturalistic high-resolution detail tailored for professional 3D workflows.

The ai texture dull foam seamless texture offers a realistic PBR appearance by combining a seamless dull foam seamless texture with basic-materials textures to achieve a consistent and dull foam seamless texture finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.