Ancient Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Marble Seamless Texture

IDancient-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Ancient Marble Seamless Texture, a meticulously crafted tileable texture designed to replicate the timeless beauty and intricate composition of genuine ancient marble surfaces. This texture captures the natural mineral substrate of marble, primarily composed of recrystallized calcite or dolomite crystals, which give it its characteristic smooth, dense, and slightly porous structure. The surface finish is polished to a subtle sheen, reflecting the refined craftsmanship of historic stone masonry, while faint weathering effects and natural veining patterns add depth and authenticity. The color palette features muted earth tones and soft off-whites, enhanced by delicate oxide pigment layers that simulate natural mineral impurities and aging processes, contributing to its warm, organic appearance.

In physically based rendering (PBR) workflows, this seamless ancient marble texture excels across multiple channels to deliver a realistic, versatile material. The BaseColor or Albedo map presents the rich, varied hues and fine veining without baked-in shadows, ensuring accurate lighting response. The Normal map introduces micro surface details and subtle grain orientation, emphasizing the polished but slightly uneven surface typical of aged marble. Roughness controls simulate the smooth yet tactile finish, balancing glossiness with soft matte areas where weathering has dulled the stone. The Metallic channel remains minimal, reflecting marble’s non-metallic nature, while Ambient Occlusion enhances crevices and veining for added dimensionality. Height or Displacement maps provide gentle surface undulations, perfect for parallax effects or fine surface breakup in 3D environments.

Rendered at ultra-high resolution up to 8K, this tileable ancient marble seamless texture is optimized for seamless tiling, allowing you to cover large surfaces without visible repetition or seams. It is fully compatible with Blender, Unreal Engine, and Unity, offering predictable, repeatable results in architectural visualizations, game environments, product mockups, and interior staging projects. For optimal results, consider adjusting the UV scale to match your scene’s proportions, and fine-tune roughness values to reflect lighting conditions—lower roughness for polished floors, slightly higher for aged walls. Combining this texture with a subtle ambient occlusion pass and a gentle normal map enhances realism without oversharpening details, making it a reliable choice for high-quality 3D previews and realistic renderings.

The ai texture ancient marble seamless texture offers a highly detailed and realistic representation of ancient marble seamless texture, showcasing intricate marble textures that enhance PBR materials with natural depth and continuity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.