Eroded Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Carbon Fiber Seamless Texture

IDeroded-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Carbon Fiber Seamless Texture presents a high-resolution AI-generated material designed to replicate the distinctive characteristics of aged carbon fiber composites. This texture simulates a polymer-based substrate reinforced with interwoven carbon fibers exhibiting subtle erosion and weathering effects. The surface finish reflects a partially oxidized and worn look where the matrix binder shows signs of microfractures and slight porosity emphasizing the natural degradation over time. Pigments and oxide layers subtly alter the base color producing a nuanced dark gray to black tone with hints of faded metallic sheen. The fiber orientation is clearly visible creating a complex pattern of intersecting strands that maintain structural cohesion despite surface wear which is ideal for realistic material representation in modern 3D assets.

In physically based rendering (PBR) workflows this texture excels across multiple channels. The BaseColor or Albedo map captures the nuanced dark carbon fiber tones interspersed with weathered highlights and oxidized patches. The Normal map enhances the micro-detail of the eroded fiber weave and surface irregularities adding depth without compromising seamless tiling on large UV islands. Roughness values vary subtly to reflect the contrast between polished fiber strands and rougher eroded binder areas while the Metallic channel remains low to emulate the non-metallic polymer composite nature of carbon fiber. Ambient Occlusion emphasizes the fiber intersections and recessed erosion contributing to the perceived depth and the Height/Displacement map provides fine surface relief for enhanced parallax effects. This tileable eroded carbon fiber seamless texture supports resolutions up to 8K ensuring exceptional clarity and fidelity for close-up renders and detailed 3D previews.

Designed for seamless integration into real-time engines like Unreal Engine and Unity as well as production software such as Blender this AI texture accelerates basic-materials workflows in modern pipelines. Its seamless tiling capabilities allow for flexible UV mapping across large surfaces without visible repetition or distortion. For optimal results maintain consistent texel density when applying this texture to your models and consider slight adjustments to the roughness map to fine-tune surface reflectivity depending on lighting conditions. Additionally leveraging the height map for subtle parallax displacement enhances realism particularly in cinematic renders or level dressing scenarios where material believability is paramount.

The seamless eroded carbon fiber seamless texture demonstrates a highly detailed and consistent PBR appearance with the ai texture eroded carbon fiber seamless texture enhancing the depth and realism typical of basic-materials textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.